Best Logitech G29 and G920 settings
The Logitech G29 (PlayStation/PC) and G920 (Xbox/PC) are the same gear-driven wheel with different button labels, putting out roughly 2 to 2.3 Nm at the rim through a dual-motor helical-and-worm gear drive. The G923 is that same drivetrain plus TrueForce and a slightly stiffer brake spring. That torque number is the ceiling: these settings cannot add detail the gears filter out, they can only stop you from losing the detail that is already there. A gear wheel feels notchy because gears are notchy, and no slider fixes that. What sliders do is keep you from clipping the tiny motor and burying the few cues it can give you.
G HUB baseline (PC)
Section titled “G HUB baseline (PC)”Start in G HUB and set it once:
- Operating Range / Rotation. 900 degrees, the wheel’s full lock and the basis for matching every sim.
- Operating Range strength. 100%.
- Centering Spring. Off (0%). In any FFB title the game generates centering through force feedback. The G HUB centering spring is a separate constant force pulling the wheel to center, and it fights the game’s signal, muddying everything. Turn it off. The only time to add a little back (20-25%) is a non-FFB game, or if you want a touch more straight-line return in something arcade.
- Damper. 0. The gears already drag; you do not need to add more.
Then leave G HUB alone and tune force inside each sim. None of this exists on console: PS5 and Xbox owners tune entirely in-game.
Why it feels notchy on center, and the one setting that helps
Section titled “Why it feels notchy on center, and the one setting that helps”Owners describe an 8-10 degree band in the middle where small inputs produce no felt force, which kills feel in fast corners that only ask for a few degrees of steering. People try to “fix the deadzone” in calibration. You cannot, because it is not a deadzone setting. It is mechanical: gear backlash (a moment of zero resistance as the teeth re-engage every time force changes direction) stacked on the motor’s low-force floor (it simply cannot produce a force that gentle).
The setting that actually helps is in-sim Minimum Force (Min Force). It lifts the lightest forces over the motor’s floor so they register at the rim. On a direct drive base you leave Min Force at 0; on a gear wheel you raise it. This is the one wheel class where Min Force is correct, not a mistake. It will not erase the backlash, but it pushes the on-center cues into a range you can feel.
One thing Min Force does not fix: a roughly 90-degree dead area near center. That is an endpoint or rotation-range calibration error, a different problem, and you fix it by re-running rotation calibration.
Match your steering lock first
Section titled “Match your steering lock first”The most common new-owner panic, “the car won’t go straight, it wobbles, the tires fly off,” is almost never a broken wheel. It is a rotation and steering-lock mismatch. The proof: it persists even after you disable force feedback entirely, which means FFB was never the cause. Set the wheel to 900 degrees, then match the in-game steering lock to 900 (or to the car’s real lock if the sim uses that) so the soft-lock and the on-screen wheel line up with your hands. In arcade-leaning titles, also drop the in-game force so the gear motor stops oscillating around center. See what each FFB signal means if you can’t tell the wheel going light from the car actually losing grip.
iRacing
Section titled “iRacing”iRacing reads this as a gear wheel, so unlike a direct drive base you do use Min Force here. Set Wheel Force (strength) so it does not clip the ~2 Nm motor: run a warm lap, hit Auto, or watch the in-car force meter and back the strength off until the peaks stop flatlining. Then add a small Min Force, and a touch of in-sim smoothing only if the notchiness is actively distracting. Don’t smooth away detail you paid for. If iRacing nags “configure controls” on every login, or won’t detect FFB at all, that is a setup issue, not a hardware fault: re-run the wheel setup, save, and confirm the wheel is selected.
ACC and Assetto Corsa
Section titled “ACC and Assetto Corsa”In ACC, raise Gain until it just begins to clip, then back it off a notch. This is the one base where you set Min Force to a small single-digit value instead of 0, to beat the gear dead spot. Keep Dynamic Damping lower than you would on a direct drive base. The gears already feel heavy, so piling on damping just makes the wheel dead.
In the original Assetto Corsa, the high-value fix is a LUT file. Run WheelCheck, feed the result through a LUT generator, and the LUT linearizes the low-force region the gear motor reproduces poorly, the deeper version of what Min Force does by hand. Then set in-sim Gamma to 1 and turn the canned-effect sliders (kerb, road, slip) low so the real signal isn’t buried under fake rumble. The full per-title numbers are in per-sim FFB settings.
F1 25 and rally
Section titled “F1 25 and rally”In F1 25 (and F1 24), lower the in-game FFB strength so the gear motor doesn’t clip and oscillate, set the steering lock, and turn the canned effect sliders down. The “tires fly / wheel won’t go straight” complaint here is the rotation-and-lock mismatch from above. Fix the range and lock, not the FFB.
For rally (EA Sports WRC, Dirt Rally), drop rotation to about 540 degrees (roughly 60-63% in the in-game calibration), lower overall force, and turn the wheel-friction effect off so you can throw the wheel into slides. Full 900 degrees is too slow to counter-steer on a gear motor, the same reason drifters run well under 900.
Console: GT7 and Forza
Section titled “Console: GT7 and Forza”On PS5 and Xbox there is no G HUB, no LUT tools, and no irFFB. Every rotation and FFB control lives inside the game.
- Gran Turismo 7. On G29/G923 (PS5), FFB is entirely GT7’s two sliders and its own physics. Set them to taste and let rotation follow the car.
- Forza Motorsport / Horizon. On G920/G923 (Xbox), in-game only. Lower the in-game force and the self-aligning torque to tame the oscillation the gear motor throws at speed.
TrueForce (G923 only)
Section titled “TrueForce (G923 only)”TrueForce is a separate high-frequency channel on the G923 that reads game audio and telemetry to add engine and surface texture. It is good for immersion in iRacing, GT7, F1, and Dirt, and on console it lifts GT7’s stock feel. But it is an immersion layer, not a limit-feel tool, widely called “a gimmick” for grip feedback on a gear wheel, because it does nothing for the backlash or the center dead spot. The G29 and G920 do not have it, and that alone is not a reason to upgrade.
Adding brake feel
Section titled “Adding brake feel”The G29/G920 brake is travel-based, with a stock rubber/foam “progression” piece behind the pedal that gives it a mushy, indistinct stop. The cheap fixes, roughly in order of firmness: pull that rubber piece out to feel the bare factory spring, fit a stiffer GTEYE brake spring, or pack an elastomer or rubber ball behind the pedal. Any of these gives a firmer, more pressure-like feel and is the closest these wheels get to load-cell consistency. But it changes feel only. The sensor still reads travel, not force, so you are hitting a pedal distance, not a pressure target. Pedal calibration and tuning covers why that travel brake feels identical from 80 to 100% no matter how stiff you make it.
When settings stop helping
Section titled “When settings stop helping”A gear wheel can never show you the fine, fast-changing forces the gears filter out, the front-end texture that tells you the tire is about to let go. You can win league GT3 races and learn to drift on a G29; people do it constantly. The limit is feel and detail, not capability, and no setting recovers detail the drivetrain removes. When you’ve set 900 degrees, killed the centering spring, dialed force just under clipping, and added Min Force, you’ve extracted what this wheel has. The next real gain is torque and a direct drive motor: see what the first wheelbase upgrade buys.
Frequently asked questions
What are the best G HUB settings for the Logitech G29 and G920?
Set Operating Range to 900 degrees and Operating Range strength to 100%, turn the Centering Spring off (0%) because the game generates centering through force feedback, and leave the extra Damper at 0. Then tune the actual force level per-sim inside each title, not in G HUB. G HUB is PC-only; on PS5 or Xbox you tune everything in-game, and the full breakdown lives in per-sim FFB settings.
Why does my G29 feel notchy or dead in the center, and can I fix the deadzone?
That ~8-10 degree dead spot is mechanical gear backlash plus the small motor's low-force floor, not a calibration value you can dial out. The real lever is in-sim Min Force, which lifts light cues past the motor's floor so you feel the front load up in fast corners. A G29/G920 is the one wheel class where you actually raise Min Force instead of leaving it at 0 like you would on a direct drive base.
What are the correct G29/G920 force feedback settings for iRacing?
Set Wheel Force so it stops just short of clipping the ~2 Nm motor: run a warm lap, use Auto or watch the in-car force meter, and back the strength down until the peaks no longer flatline. Add a small Min Force because it is a gear wheel, and a touch of smoothing only if the notchiness distracts you. See FFB tuning for the clipping workflow.
Does the G29 or G920 have TrueForce, and is it worth it?
No. Only the G923 has TrueForce; the G29 and G920 do not. It adds engine and surface texture in supported titles like iRacing, GT7, F1, and Dirt, but it is an immersion layer, not a limit-feel fix, and it will not touch the gear backlash or the center dead spot. If FFB detail is what you are chasing, the money goes further in a wheelbase upgrade.
How do I make the G29/G920 brake feel better without buying new pedals?
Pull the stock rubber/foam piece out from behind the brake pedal to feel the bare spring, or fit a stiffer GTEYE brake spring or an elastomer/rubber ball for a firmer, more pressure-like push. It is the cheapest meaningful upgrade, but the sensor still reads travel, not force, so it is not a load cell. See pedal calibration and tuning for why a travel brake feels identical from 80 to 100%.
Why does my new G29 make the car wobble or refuse to go straight?
That is a rotation and steering-lock mismatch, not broken force feedback. The giveaway is that the wobble survives even when you disable FFB entirely. Set 900 degrees in G HUB (or in-game on console), match the sim's steering lock to it, and lower the in-game force in arcade-leaning titles so the gear motor stops oscillating.